23/3/19

in4apounding: (Default)
Player Information
Name: Phas
Age: 31
Contact: [plurk.com profile] Phasma
Current characters: n/a

Character Information
Name: Penny Polendina
Series: RWBY
Appearance: Available on the wiki here.
Age: Yes. (She’s a robot, she could technically be less than a year old in canon. For purposes of RP, she looks and acts about 14-16.
Canon Point: s3e9, ‘PvP’ - immediately after the Round 4 intermission event in Airlocked
Transferring From: [community profile] theairlock
Canon History: Penny on the RWBY Wiki

Canon Personality:
One of Penny's greatest strengths and weaknesses is the ability to latch onto almost anyone that's even basically decent to her. It took very little for her to attach herself to Ruby, her now one and only friend; being called ‘friend’ as a generic greeting of sorts. Taking the nickname literally, she immediately began acting as if she and Ruby were already incredibly close. She displayed intense loyalty very quickly, responding with efficiently brutal violence when Ruby was attacked, to the point of bringing down several military-grade airships. She further displays notable loyalty to her father and General Ironwood, expressing a desire to obey their orders even if it meant staying away from Ruby (the discrepancy between this loyalty and her drive to wander off and explore is largely reconciled by Penny’s exhibiting of the psychological phenomena known as Not Thinking About It Too Hard). Ultimately her loyalty to Ruby and her desire for friends and acceptance wins out over familial loyalty, prompting her to concoct an unknown plan to stay at Beacon Academy as a student. This desire for acceptance stems from her highly isolated, lonely upbringing; her status as a nonhuman was treated as something that needed to be kept deeply secret, either due to its military nature or because it would frighten people, or both. Regardless, Penny took the latter reasoning to heart, fearful of exposure as “not real”. At the start of canon, she has a shallow understanding of humanity and friendship; she talks excitedly about sleepovers and makeovers, sounding more like someone describing a teen sitcom than anything based in reality. Her grasp of social subtleties is loose, at best – she reacts with genuine confusion to the idea of two friends fighting, -demonstrating a trouble grasping shades of gray- and her emotional reactions are more than a little exaggerated. Additionally, she doesn’t have the best grasp of personal boundaries, at least once taking a statement of “let’s go” as an invitation to come along herself. She’s cheerful almost to a fault, on at least one occasion happily greeting someone who literally ran into her and knocked her down. As far as Penny was concerned, this was a totally ordinary first encounter – she further saw nothing wrong with carrying on a conversation prone on the city streets, only rising when asked if she wouldn’t like to get up. She’s also deeply curious, repeatedly wandering off to explore despite instructions to the contrary. Penny maintains an upbeat and cheerful attitude despite her circumstances, even during battle; only showing distress when her secret is exposed to Ruby.

Social awkwardness aside, Penny is more observant than one might assume – she realizes that Blake Belladonna is a Faunus after only a short meeting, despite Blake successfully keeping her species a secret from the people she’d been living with for months. Her line of questioning in conversations also seems to focus on people, and specifically social interactions and mores – trying to understand friendship and conflict. Her relationship with Ruby carries great importance to her; strongly implied to be Penny’s first and only friend, Ruby is thus far the only one Penny has revealed her true nature to. The importance of this friendship is also the only thing so far seen to cause Penny to directly lie (badly); first in an attempt to conceal her true nature from Ruby, and then to protect Ruby from possible trouble or harm from the soldiers charged with her protection. She demonstrably learns quickly; when she first appears her movements are very stiff and awkward; after only two meetings with Ruby, she moves much more like the average human being.

Very eager to prove herself, Penny is supremely confident in her own abilities. Despite her awkward appearance and behavior, she expresses great excitement at testing herself in a biennial fighting tournament, repeatedly stating that she is “combat ready”. This confidence is at least partially due to her awareness of her own strength and durability; Penny knows for a fact she can withstand far greater punishment than even the aura-empowered humans of Remnant can withstand, and uses it to her advantage. When she sees Ruby falling under attack Penny twice jumps into action without hesitation, once stopping a speeding truck barehanded and once taking on a large squad of heavily armed criminals without fear, even though her actions ultimately lead to her exposure as an artificial being. She doesn’t tend to respond with half-measures; favoring more direct methods of dealing with obstacles. As stated above, this exposure as a robot is one of the few weaknesses in Penny’s self-confidence. She’s aware of how different her origins make her from everyone else, and rejection as not being “real” is her greatest expressed fear. The dichotomy between her desire to fit in and find acceptance in the real world and her desire to please her father and General Ironwood, fulfilling her ultimate purpose of “saving the world” is a great source of conflict to her. She largely seems to deal with it by glossing it over mentally, striking out on her own as much as possible despite her father’s wishes, and quietly acquiescing when she’s ultimately brought home.

Also worth noting is that Penny possesses negative amounts of poker face; whenever she tells a direct lie, she hiccups.

Personality Shift:

Penny had the actual worst time in Airlocked. On the upside, she got to go into space, and meet lots of new people who slowly became friends and family, to whom her identity as non-human was not a big deal and accepted immediately. The downside, being told they would have to kill to go home, watching those new friends and family members die over the course of five weeks unable to stop it, and ultimately setting off the final case that resulted in everyone left dying along with her or getting stuck on an isolated space-station for a year before being forced to run the next iteration of the deadly game. Saying she’s dealing with some residual guilt would be putting it mildly; not actually helped by the insistence of most of her new friends that it wasn’t actually her fault - instead of coming across as absolution, to Penny such assurances feel almost like a denial of the events that makes it all worse.

The killing game also severely challenged her usual black and white thinking; the accidental deaths or mercy killings were relatively easy to roll with, but the deliberate killings by people she had consider friends stung deeply as betrayals. Worse, two of the culprits who killed with forethought and without remorse couldn’t even be dismissed as evil people, despite Penny’s initial knee-jerk reactions. The first, Slaine Troyard, killed for a chance to save someone very close to him, and Penny was later unable to say for certain whether she wouldn’t have done the same in his position. The second, Manaka Sajyou, committed a horrible murder for selfish reasons and attempted to further kill all the other remaining characters, but the circumstances that had driven her -not considering herself human or capable of feeling until meeting the one person dearest to her- hit uncomfortably close to home for Penny, who found herself unable to entirely dismiss Manaka, questioning how similar they might actually be, or could have been.

The game ended with Penny accidentally killing a close friend, and most of her other remaining friends -and herself- dying in the immediate fallout. As a result, Penny now severely questions her own capacity as a fighter and Huntress, and has a very difficult time engaging in even mock or training combat, for fear of hurting others.

It’s probably also worth noting that her vocabulary has gotten significantly more profane due to stress and exposure to new language.


Abilities:
  • Robot Physiology: Penny was built for combat; she’s incredibly strong and durable, shown to be capable of stopping a speeding truck with only minimal superficial damage to the skin on her hands; and has been previously shown as capable of physically pulling a military aircraft out of the sky with the aid of her weapons. She’s also incredibly heavy, especially considering her physical frame; another physically fit and specially trained character like Ruby is able to lift and carry her, but only for a short distance before becoming exhausted. It’s not clear if she ever needs to recharge, or if she’s got a magical super-science power source with an absurdly long battery life; either way, she’s never shown to have to go plug in anywhere or be low on power. She lacks a true sense of touch beyond rudimentary pressure sensitivity (presumably she will still be able to feel the pain of blight because magic), lacks senses of smell and taste, and is not capable of consuming food or drink. She is vulnerable to intense electrical discharge or magnetic fields, and is not capable of swimming. Any damage sustained must be fixed by someone with technical knowledge (in canon this is her father, the man that created her) rather than healing naturally.
  • Aura: What sets Penny apart from the rank and file automatons on Remnant (aside from being built to look like a chipper and perky young woman instead of a militarized member of Daft Punk) is her ability to generate and control a personal forcefield known as an Aura. This functions as a defense mechanism in battle, allowing the user to physically block attacks that would otherwise be very dangerous or even fatal. It can also allow the user to heal small wounds quicker than normal (not that this is possible for Penny) and can be actively used to power a special ability called a Semblance; a superpower unique to every fighter capable of using Aura. Unfortunately, we have no idea what Penny’s Semblance actually is.
  • Combat Ready: Fighting and combat is Penny’s sole purpose; she’s literally built for it. Removing her weapons is a huge handicap, but she’s still very good at tactical thinking and even unarmed she can be a serious threat in a fight.
  • Perception: Penny’s pretty good at picking up tiny details, such as deducing Blake’s identity as a Faunus in a few seconds when her roommates had not managed to do so in a space of months. However, she’s less good at assigning meaning to those details.
  • Literal Actual Ray of Sunshine Penny Polendina: Penny is just. So fucking cheerful? She’s gonna love and support the shit out of everyone here.
  • Brew-novice: She can’t drink it, but in the course of the murdergame she picked up at least the basics of brewing some darn good coffee.
  • Time to Duel: She’s also picked up the basics of the Yugioh TCG A Children’s Trading Card Game “Duel Monsters”. It’s a thing. Panfandom games can get weird.


Inventory:
  • The Clothes On Her Back: A business suit consisting of a black jacket and slacks over a white shirt; sized for a grown woman larger than Penny is. Also includes a blue ribbon tied in her hair in place of her normal pink bow.
  • One Deck of (now waterlogged) “Duel Monster” Cards: Includes forty Konami-branded trading cards, a fifteen-card side deck, and an extra deck of specially-summonable monsters. Mostly centering on the HERO archetype. Includes a deck box and bright green card sleeves, which did jack shit to keep out the water.


Sample
Thread Sample:
A TDM Thread
TDM Toplevel

Q&A: n/a

Profile

in4apounding: (Default)
Penny Polendina

August 2023

S M T W T F S
  12345
6789101112
13141516171819
20212223242526
2728293031  

Page Summary

Page generated 23/4/25 15:30

Expand Cut Tags

No cut tags